![]() ![]() Originally posted by Tjaranis:that is the most stupid think i've heard someone say all week. seriously you are either trolling or something else is wrong -_- You may not agree with the sentiment, but he is right about the very low failure rate for all missions played by the whole game population. DE shows us those numbers often enough when they're wanting to justify the addition of things like Arbitrations and the upcoming hardmode. here is just one of the many problems of this approach: The biggest population hurt by losing loot on failure are new players, which is a concern, but once they get past a certain hump with their modding and equipment, failure rates go way way down. You can't add content that actually creates difficulty and failures, which in return will created a boring predictable gameplay and who think it is fun to never be able to fail? at that point you might as well just have hackmode on.įailures should be a positive learning experience which makes you Want to try again, makes you feel rewarded for the effort put into it and makes you feel, if not good then not annoyed when it happens. The design of failure/death in games need carefull consideration because of many but also these mentioned issues.Īnd honestly the approach of just screwing you over hard is only 1 step before downgrading or destroying equipment on deaths, which honestly is amongst the most ♥♥♥♥♥♥ failure/punishment designs seen out there. ![]()
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